I suspect that you have to do something extra in compute in Maya 2016.ĭoesn't reveal anything suspicious either. The GPU driven wrap deformer can be rebounded, has a GPU implementation, and also supports inverted front of. After taking the course, you will have created a deformer that is much faster than Maya’s Wrap deformer. In this case, the order will be the same as After. Creating a wrap deformer on the GPU will allow you to add more features and have better performance over Maya’s native deformer. This is the same as Before unless the deformer is going to act on a shape node with no history. Observe the difference between Evaluation Mode: Serial/Parallel and DG (In Serial/Parallel mode the modifier gets applied multiple times) Maya typically places the deformer immediately before (as an Input) the deformed shape. Maybe somebody else have found solution to this.Ģ. Create simple scene with blend shape key frames: I'd really like to have a working example of compute() based deformer in Maya 2016 to make nesessary modifications. We can't use deform since we also modify UVs and Color sets. Then, select the geometries that you'd like to deform, and use the deformer command as follows. The deformer command will not autoload your plugin.
#DEFORMER MAYA 2016 TUTORIAL CODE#
For Source code - send the request to my mail ID . import maya.cmds as cmds To create a plugin of type 'squash' on the selected object. New to Maya 2022. This code is faster than when you perform the same task using MEL and Python scripts. Maya 2015, Maya 2016, Maya 2017, +5 others. This video tutorial for Transfer the Wire Deformer Weights to Cluster using Maya Python API 2.0. Looking at sseDeformer and splatDeformer SDK examples I found the exact same problem - MPxGeometryFilter::compute() method gets called THREE times for the same output plug while MPxGeometryFilter::deform() based examples identityGeomFilter and yTwist work correctly. Subins Tutorials - Wire Deformer Weights to Cluster Deformer in Maya 2016. textureDeformerHandle is hidden by default. TextureDeformer deforms the mesh while textureDeformerHandle controls the deformation direction. While trying to switch to Maya 2016 we found that a few of our plugins (MPxGeometryFilter) got broken and after investigating it for a while I got stuck. Two nodes are created when you create a texture deformer: textureDeformer and textureDeformerHandle.